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 Lawbot Suit Jury Notices

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sir crazy snorkelnugget
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Posts : 20
Join date : 2011-07-23
Age : 19
Location : Georgia

PostSubject: Lawbot Suit Jury Notices   Wed Jul 27, 2011 10:45 pm

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The Lawbots are manipulating the Toontown legal system with Cog rulings! It's time for Advanced Toons to throw the book at these Cogs by defeating their boss, the Chief Justice, and preventing the Lawbots from stacking juries in the Cogs' favor!

The Toon Council has decreed that Toons should proceed with the utmost caution while invading Lawbot HQ. Therefore, the following elevator minimum Laff point requirements have been instituted to ensure the general safety of the Toon population
[color=red]Lawbot HQ elevator laff limits A office, no limit B office, 81 C office, 86 D office, 96 Your Lawbot Disguise Once Advanced Toons have completed the Donald's Dreamland ToonTasks, they will be asked to visit Toon scientist Professor Flake at the Precipitation Foundation on Polar Place. Toon HQ has coordinated with Flake -- who has gathered and analyzed an enormous collection of Cog suit parts, specifically of the Lawbot variety ... to exchange Lawbot suit parts for help on a new research project. Be warned, once you start the ToonTasks to complete your Lawbot suit, you will not be able to stop the tasks until you have completed your suit.

Up to five Laff Points can be earned with Lawbot promotions. To earn a promotion and get your day in court with the Lawbot Chief Justice, Toons must defeat Lawbots to acquire Jury Notices. Like with the other Cog Headquarters, defeating Lawbots anywhere will earn Jury Notices, but more Jury Notices are earned by defeating Lawbots in the District Attorney's office.

Inside the DA's office, clerks are hard at work issuing Jury Notices to Cogs. Toons are asked to sneak into the DA's office and recover Jury Notices without being detected by gigantic Goons, searchlights, and lasers. There are four elevators leading to different floors - the higher floors are more difficult and issue more Jury Notices than the lower floors.

Lasers can be disabled by solving the puzzle, but watch out! One wrong move can awaken the virtual Skelecogs. Solve the puzzle correctly and get a Toon-Up!

Toon Tip: Virtual Skelecogs do not earn experience - it is never in a Toon's best interest to awaken them!

Once you have completed your Lawbot suit and have earned enough Jury Notices for a promotion, you are ready to team up with seven other disguised "Public Defender" Toons to combat the Chief Justice on his turf ... in the courtroom.

Battle waves of Lawbots as the Chief Justice taunts you with legalese before heading into jury selection. These Cogs play dirty and have Lawbots on call ready to fly in and sit on a jury at any time. Luckily, Toons come equipped with cannons and Shopkeeper Toons ready to fill the jury box - as long as they are shot into one of the empty seats. If a seat is filled with a Cog juror, then try and knock him by replacing him with a Shopkeeper Toon! The more Shopkeeper Toons impaneled, the further the trial will be tipped in the Toons' favor, which makes for an easier battle with the Chief Justice.

The Chief Justice trial is all about the Scales of Injustice - Toons must tip the scales in one direction while the Cogs try to tip it in the other. Toons obtain evidence from witnesses on the stand while Cogs seem to manufacture an unending supply of their own evidence. Watch out for the gigantic gavels blocking the witness stand! Cogs can stun Toons, and Toons can stun the Cogs, by flinging evidence at them. Win and the Chief Justice will sheepishly return to his chambers. Lose and suffer the sadness!

As reward for defeating the Chief Justice, the Toon Council and the Shopkeeper Toon Union have agreed to permit ADVANCED TOONS ONLY to issue a Cog Summons, luring Cogs into battle on Toon terms. Use this ability to help younger Toons defeat specific Cogs. The more Chief Justice battles won, the more powerful the summons get - until a full Cog invasion can be used to wipe out a large group of Cogs.

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