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 Cashbot Suit Cogbucks

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sir crazy snorkelnugget
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sir crazy snorkelnugget


Posts : 20
Join date : 2011-07-23
Age : 24
Location : Georgia

Cashbot Suit Cogbucks Empty
PostSubject: Cashbot Suit Cogbucks   Cashbot Suit Cogbucks Icon_minitimeWed Jul 27, 2011 10:35 pm

Cashbot Suit
Cog Bucks
Level 1 Short Change 40 bucks
Level 2 Short Change 50 bucks
Level 3 Short Change 60 bucks
Level 4 Short Change 70 bucks
Level 5 Short Change 300 bucks

Level 2 Penny Pincher 60 bucks
Level 3 Penny Pincher 80 bucks
Level 4 Penny Pincher 100 bucks
Level 5 Penny Pincher 120 bucks
Level 6 Penny Pincher 500 bucks

Level 3 Tightwad 100 Bucks
Level 4 Tightwad 130 Bucks
Level 5 Tightwad 160 Bucks
Level 6 Tightwad 190 Bucks
Level 7 Tightwad 800 Bucks

Level 4 Bean Counter 160 bucks
Level 5 Bean Counter 210 bucks
Level 6 Bean Counter 260 bucks
Level 7 Bean Counter 310 bucks
Level 8 Bean Counter 1300 bucks

Level 5 Number Cruncher 260 bucks
Level 6 Number Cruncher 340 bucks
Level 7 Number Cruncher 420 bucks
Level 8 Number Cruncher 500 bucks
Level 9 Number Cruncher 2100 bucks

Level 6 Money Bags 420 bucks
Level 7 Money Bags 550 bucks
Level 8 Money Bags 680 bucks
Level 9 Money Bags 810 bucks
Level 10 Money Bags 3400 bucks

Level 7 Loan Shark 680 bucks
Level 8 Loan Shark 890 bucks
Level 9 Loan Shark 1100 bucks
Level 10 Loan Shark 1310 bucks
Level 11 Loan Shark 5500 bucks

Level 8 Robber Baron 1100 bucks
Level 9 Robber Baron 1440 bucks
Level 10 Robber Baron 1780 bucks
Level 11 Robber Baron 2120 bucks
Level 12 Robber Baron 8900 bucks
lvl 13 - 1100
lvl 14 - 8900
lvl 15 - 1100
lvl 16 - 1440
lvl 17 - 1780
lvl 18 - 2120
lvl 19 - 8900
lvl 20 - 1100
lvl 21 - 1440
lvl 22 - 1780
lvl 23 - 2120
lvl 24 - 2460
lvl 25 - 2800
lvl 26 - 3140
lvl 27 - 3480
lvl 28 - 3820
lvl 29 - 8900
Levels 30 & 40 follow the same pattern as level 20 EXCEPT
Level 50 - The key and no more bucks
__________________
Retired.
The Cashbots have constructed a cluster of Mints on the outskirts of Donald's Dreamland and are printing Cog money. Advanced Toons must defeat their boss - the Chief Financial Officer (C.F.O.) - and prevent the Cogs from acquiring wealth.

The Toon Council has decreed that Toons should proceed with the utmost caution while invading Cashbot HQ. Therefore, the following elevator minimum Laff point requirements have been instituted to ensure the general safety of the Toon population.



The Cashbots manufacture and distribute their currency, Cogbucks, in three Mints - Coin, Dollar, and Bullion. Toons enter the elevators to the Mints by way of a train yard where locomotives are being loaded and unloaded. Mint elevators take you to a random floor within the Mint where obstacles must be carefully navigated, with Cogs around every corner. Your objective is to battle your way past the Cogs and obstacles to reach the safe at the end of the floor. The safe is guarded by a Supervisor Skelecog. Cogbucks are rewarded when you defeat the Supervisor.

Toon Tip: To reach the Supervisor Skelecog, follow the stairs that lead up! Cashbot HQ mint laff limits coin, none dollar, 66 bullion, 71

Once you have earned all of the parts for your Cashbot suit disguise and have earned enough Cogbucks for a promotion, you are ready to join forces with up to seven other Toons and face off against the C.F.O.

When your group of Toons enters the Vault elevator, you will find yourself face to face with the C.F.O. Your group must fight its way through an epic battle of Cogs released by the C.F.O. Use all of your best strategy to keep yourself and your friends happy.

Once you have defeated these Cogs, your group will make its way into the inner vault for the final showdown with the C.F.O. In this room, several large safes line the walls. The four magnetic cranes can be used to pick up the safes and the Goons in the room.

Battling the C.F.O. requires lots of teamwork. Some Toons will need to operate the cranes while others must jump on and disable the Goons as they emerge from the C.F.O.'s doors. Becoming a first-class crane operator will require practice and skill - a back-and-forth motion with the arrow keys is vital to build sufficient momentum to swing the magnet and toss a disabled Goon at the C.F.O.'s head. Press and hold the CTRL to pick up and hold a Goon or safe -- release the CTRL to let go. To leave a crane, press the ESC or click on the RED X in the lower-right corner of the screen.

Toon Tip: Wait until the C.F.O. is dizzy before throwing a safe or he will use it as a helmet! Hitting the helmet with another safe is the only way to knock it off.

The C.F.O. doesn't like this Goon-tossing one bit and will throw gears at Toons. These gears result in Laff-loss and will knock a Toon from a crane controller. A Toon-up treasure is produced every time a Goon is disabled so remember to Toon yourself up before you get sad
Toons who successfully defeat the C.F.O. are awarded a special phrase that appears on a new SpeedChat->Unite menu. You might win any one of three different kinds of phrases -- when you say the phrase later, it will restock nearby Toons with Laff points, jellybeans, or gags, depending on the phrase. Choose the time to say your new phrase wisely, because each phrase can only be used once.

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